The Shift Away From Hostile Mobs?
As the updates have marched onwards, I have noticed something. With the exception of the Nether Update, we are seeing a trend towards more passive mobs and fewer hostile mobs being added.
Before I get into the main body of the rant, I just want to give a disclaimer: In this article, I will be talking about the mobs as either passive or hostile. "Technically neutral" mobs that are mostly hostile, like the Piglin, will be regarded as hostile, and neutral mobs that are mostly passive, like the Goat or Bee, will be regarded as passive.
Number Crunching
So first, let's look back in time to what kind of mobs were being added, and what the balance of passive and hostile mobs was.
For much of Minecraft's history, hostile mobs have outnumbered passive mobs. Sometimes quite considerably. Let's look at Minecraft update 1.4.2, which was the first update that released after I started playing. At that time, there were 30 mobs in Minecraft, not counting Jockeys. By my considerations, 18 were hostile, and 12 were passive. I have found that to generally be the case for much of Minecraft's history. The gap may have closed a bit after 1.6 due to the addition of several passive mobs, but then came 1.8 which added 3 hostile mobs and 1 passive mob. 1.9 added 2 hostile mobs and NO passive mobs, 1.10 added 2 hostile mobs and an.. umm.. Polar Bear... and 1.11 added 3 hostile mobs and 1 passive mob. Following on from these updates, we were at 28 hostile mobs and 18 passive mobs (these numbers are give or take a couple depending on what you count as a separate mob).
After this, however, there was a shift towards more passive mobs and fewer hostile mobs.
1.12 added a single passive mob (the Illusioner doesn't count as it was never implemented proper). 1.13 added MANY passive mobs, with 6 passive mobs and 2 hostile. 1.14 also added more passive mobs, with 4 passive mobs and 2 hostiles. 1.15 added the Bee, which for this rant I am considering passive. 1.16 was the obvious exception, being the Nether Update and all, but even this update added a passive mob (and 4 hostiles). But after the Nether Update, we see an almost total disappearance of hostile mobs. 1.17 added 3 passive mobs and no hostiles, 1.18 added no mobs at all, and 1.19... well... if we're counting the Tadpole and Fireflies as mobs, we are currently slated to see 4 passive mobs and 1 hostile mob: the Warden.
In fact, the Warden is the first hostile mob we have seen since Piglin Brutes, almost 2 years ago!
We came to 1.11 with 28 hostiles and 18 passives. Updates after 1.11 have added 19 passive mobs and just 9 hostiles. This brings us to a total of... 37 passives... and 37 hostiles. Yup. For the first time probably EVER, there are as many passive mobs as there are hostile mobs. And if this trend continues, the passive mobs will outnumber the hostile mobs probably for the first time since before hostile mobs were a thing.
If I were looking at fewer updates here, one could attribute this stark trend to cherry-picking, but I do not believe this to be the case. I have drawn the line after 1.11, which gives us 8 updates to look at. In terms of number of Minecraft Updates and the amount of content in these 8 updates (there is probably more in 1 update nowadays than all of the Beta updates combined!) I do believe this to be significant. It's 5 and a half years of development, almost half the game's history.
And if you want more proof of this trend away from hostile mobs, look at the Minecraft Mob Votes. In 2017, all four of the mobs in the mob vote were hostile mobs. In 2021, they were all helpful, friendly, "CIIIEEEWWWWT" mobs. In fact, the Glare's entire damn selling point was that it was cute. Which I don't think it is.
Okay, so I've shown there definitely HAS been a trend away from hostile mobs. Not only are passive mobs being added more often than ever, hostile mobs are being added LESS often than ever. But why could this be? Why is there this trend?
C***
If you've seen ANY Mojang production, you have probably heard the C-word many, MANY times. No not See You Next Tuesday. I'm talking about See You Tuesday, Ethel. Cute.
Minecraft over the years has become less and less scary, and more and more cute. Many of the more recent updates and mobs have been focused on making cute mobs rather than scary ones. Even the WARDEN was described as "cute" several times by the Mojang team. Scary-cute. Derpy-cute. Cuteness overload!
It is known that in its early days, Minecraft was a fairly scary and combat-driven game. In the days before sprinting, you could do nothing to outrun your enemies, and a simple skeleton could be your doom. In the days of Notch, there was definitely more of a focus on combat, strategy, and a fear factor. "Cute" was certainly not a priority with Notch. But in the latest few updates, when there has been a shift towards adding more and more animal mobs to the game, the C-word has been thrown around a whole lot more. The size of the Bees was chosen to "optimise cuteness". Striders? "Ugly-cute". Axolotls? Cute. Goats? Cute. Just about every passive mob that has been added since the Bees has been described as "cute".
It's also obvious that Mojang have been adding more and more animal mobs to the game in order to try and raise awareness for certain endangered species. Pandas, Axolotls, Turtles, Dolphins, and even Bees, all were added with raising awareness in mind. That's all well and good, but where are the new monsters? Minecraft was always part-real, part-fantasy. But only so many mobs can be added in an update, and when most of them are real-life animals, what room does that leave for the fantasy element? The monsters?
Final Word
I get that everyone has different playstyles, and for some people this shift towards passive mobs is a welcome change. I never said this shift was inherently a BAD thing... but I am an adventurer, and I am running out of monsters to fight. And with fewer and fewer monsters and more and more animals being added in almost all updates, the game essentially just starts to feel like a simulation of real life than the fantasy game it used to be. And while new fantasy elements are still sometimes added, such as Sculk, it feels these bold fantasy moves are occurring less and less often. Was there any fantasy element in Caves & Cliffs other than Glow Squid and Glow Berries?
All in all, I feel we've had so few new hostile mobs lately, and the game could really benefit from some new dangers at this point.
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