Minecraft's Serious Lack Of Endgame Content
Minecraft has stood the test of time. There is no denying that. It has seen MASSIVE amounts of rejuvenation in the last few years. One of the reasons Minecraft has lasted so long is its open-ended nature. You are free to play the game however you want. Whether you prefer to go adventuring, building immense cities, or literally engineering an entire functioning computer with redstone, Minecraft allows you to do this to your heart's content.
Minecraft is both a sandbox game, and a survival game. But somewhere along the line, the survival part has become... well... a bit stale.
"I've Got It All And Done It All........ Now What?"
There comes a point, and that point is rather too soon for most veteran players, where the game stops being about survival, and more about flexing. Once the player has maxed out their enchantments and tools, beaten all the bosses, and have obtained an Elytra, there really isn't much else to do. They are sitting on chests of potions, god apples, and totems that will likely never be necessary since the player has full Netherite Protection IV Mending, augmented with a ring of Beacons.
There is no challenge in Minecraft strong enough or powerful enough to defeat the player. The player has conquered Minecraft, and there is nothing left for these players to do other than grind for super expensive materials to build their base out of in order to flex.
Minecraft Survival very quickly stops being a game about surviving. The player has become a "God".
There comes a point where the adventurer has raided every temple and obtained every loot possible. They are so powerful they start sparring Iron Golems for fun... but they are now so powerful the fight with one of the toughest mobs is over in seconds.
Nothing becomes a challenge anymore, and nothing is a threat. Some adventurers don't like to grind and build expensive structures, but they have done and seen everything the game has to offer. These tend to become the players who either quit outright, or return briefly when there is a new update... or even keep playing just because of the updates.
The most end-game point so far, strictly speaking, is the End City. The End City was added in 2015. Ever since then, the game's core progression hasn't been extended. At all. They HAVE made expansions to fundamentals, such as the addition of Netherite, but in the grand scheme of Minecraft's progressions, Netherite can be obtained before going to the End.
Once you have defeated the End City and gotten the Elytra, there IS no further progression. Only side-quests that you haven't yet completed. But once you HAVE completed all those, and there aren't that many of them, and you are maxed out... there is nothing left to do but build and flex.
Now, of course, in ANY open-ended game such as Minecraft, there WILL inevitably come a point where you have done it all, and got it all. My problem with Minecraft is that this point comes far too quickly. Take games like Runescape or WoW, or even Terraria. It takes YEARS for you to even do MOST of what the game has to offer. Now, I know Minecraft isn't a massive game, and it prioritises the sandbox aspect. There will never be hundreds of quests and realms like the MMORPGs I just mentioned. But Survival is and always has been a BIG part of Minecraft, and to see the very end game remain completely static for over 6 years is rather dismaying. Survival HAS changed quite a lot in the EARLY and MID-game, but absolutely no changes or additions have been made to the endgame since 1.9.
Non-Solutions
So the obvious solution is to expand the end-game by simply adding more realms to explore and dungeons to find after the End City. This could be done through an End Update of some sorts, but I doubt an End Update would actually provide more AFTER the End City. The End City is found all over the outer islands of the End, and an End Update would likely just add more content to the End.
An idea I've pondered recently is a new dimension just for adventurers. I proposed that if you manage to raid every dungeon and every loot chest, you will be able to unlock a new dimension that is super challenging and will make you make use of all your buffs and enchantments. Each dungeon and structure would have its own unique gemstone e.g. Onyx in Strongholds, Jade in Woodland Mansions, Aquamarine in Ocean Monuments. And only once you've got them all can you get into the Adventurer Dimension. Now, the obvious issue here is, what if they want to add more dungeons? The dimension will become harder and harder to access. And then, when you do get into the dimension... what would be the point other than a challenge for the sake of a challenge? If you got rewarded highly for surviving in this very challenging dimension and got another super strong mineral or unique potion ingredient to allow easier survival... what would THAT be used for once you conquered the Adventurer's Dimension?
This is why I don't think this adventurer's dimension is a viable solution. It would just make you even more powerful and make the Overworld and Nether even easier, and it would just add to the "trophy" items where you would simply just be flexing. It would be interesting for all of 2 hours.
Now, of course, they could just slap in another dimension for the player to explore after making some portal out of End materials that takes you to a further dimension. But you have to look at the name of the End Dimension. It is called The *END*. This name DOES imply there is no more to come after the End dimension. I mean yeah they could add some dimension called "Epilogue" or something, but come on.
They could put in a third dimension after the Nether that a player has to travel through to reach the End (and make the End a MUCH more hostile dimension), but I feel grafting in an extension BEFORE reaching the Ender Dragon fight wouldn't go down well at all. Especially nowadays when such a large portion of the community centres around speedrunning.
A Possible, Extremely Far-Fetched Solution
What if they DID add a fourth dimension to Minecraft that was very different to the other three, and could be accessed through a relatively early-game portal. But you definitely wouldn't want to enter in the Early Game, for it would be a very dangerous place to survive. It would be filled with lots of unique mobs, many of which are dangerous. But most importantly, the dimension had a progression system of its own, where you could battle dungeons of rising difficulty, each one having a boss that would drop a key to the next dungeon?
Wait... that already exists in the form of one of the most popular mods of all time? Wait... its developer LITERALLY WORKS AS A DEVELOPER OF MINECRAFT NOW???
Okay, obviously I am not just suggesting "add the Aether mod to Minecraft Vanilla", although that idea has been suggested to DEATH. But I think they COULD take a page out of the Aether's book, and apply this either to a new dimension, or the End.
But what if they essentially did make the End a series of progressively harder dungeons and bosses by unlocking progressively further and further "outer" End Islands? We already find the Outer End Islands when we defeat the Ender Dragon, which takes us to the End City. What if the End City was just the first of a series. Or even just TRAINING for the first actual boss, that when you beat it takes you to End Islands even further out which have their own unique mobs? And the further out you got the tougher it became to survive, and you had to beat a series of bosses to get to the TRUE end???
The TRUE End Islands would be extremely far out from the central island, and would be essentially unrecognisable in comparison. It would contain a boss that was so tough and so strategic, you would need to use God Apples and Potions to have any hope of winning, and then you'd have to make use of ALL the tools in the game - tridents, bows, crossbows etc., and their enchantments, to beat it.
Now of course, there will always become a point in ANY game where you have "done it all". But I think it is definitely high time the game gained some more end-game content. Imagine speedruns to the True End!
Now, I know this suggestion is extremely far-fetched and probably won't ever happen in any semblance to how I've suggested it, but I definitely think there should be some sort of ultimate challenge like this that you build up to, that will actually make use of all the tools and strategies.
Of course, once you DO beat that boss, you will be back to grinding and flexing. But the ideology behind this suggestion is that it would take the player a LOT longer to reach that point, and when you do reach that point, you will feel far more accomplished like you have reached the end of a long and thrilling journey. Kind of like when you get to the end of your degree and then graduate.
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