Minecraft is well and truly no longer the same game anymore.
By design, Minecraft is, at its core, no longer the same game. The very core of Minecraft is shifting, moving swiftly away from Notch's original product, into an entirely new age. Features and mechanics that have existed as long as survival Minecraft are being casually uprooted. It's not the same game we all knew before.
One change has made me realise this. And this change came yesterday.
If you've been living under Smooth Basalt, a HUGE release of Minecraft dropped from the sky yesterday. In typical Mojang fashion, TOTALLY out of the blue. And while everyone was gawping at the enormously changed terrain, unexpected new biomes, and overall jankiness of this highly experimental snapshot, another change was made to the game. An absolutely fundamental change that, for the most part, was swallowed up by all the terrain changes.
Hostile Mobs now only spawn in TOTAL DARKNESS. No more scouting your base with F3, checking every block of your base to make sure no blocks have that dreaded light level of 7. No more mishaps where you missed one in the corner and a Skeleton... or worse... a Creeper spawned. No. Hostile mobs can now only spawn in a light level of 0. Zero. Perfect darkness.
This change has made me realise we are truly in a new age of Minecraft. Mechanics that have been at the core of the game for almost its entire lifetime are casually being thrown out. We are moving away from Notch's Minecraft more and more. Whereas previous updates and iterations of Minecraft always aimed to keep and preserve Notch's product, Caves & Cliffs (and to a lesser degree, the Nether Update) has been anything but.
Now, let me just say, from a game design perspective, this IS a good change. The player should never have to resort to using debug screens to determine whether their house might get blown up. And also, isn't a massive crater being blown in your house a BIT of a harsh punishment for the heinous crime of forgetting to light up one corner of your enormous base? I always thought so. But change was never to happen because "Minecraft has ALWAYS been this way, and you gotta suck it up!"
For years and years, we just accepted what was actually fundamentally pretty bad game design. Because it's "always been this way". This element of bad game design was literally woven so deep into Minecraft's fabric that we all just accepted it and defended it - we wouldn't want it any other way. At least, we don't THINK we want it any other way.
Only once some bold developer DOES decide to throw out 12 years of history and fix what's been broken a dozen years, do people realize... hang on a minute... yeah, that WAS terrible game design!
For the very first time, we can have dark rooms in our builds. We do not have to check a DEBUG screen to make sure our houses are safe. Lighting is, for the first time ever... OPTIONAL. Integrating lighting into your build is no longer a MUST. One of the most fundamental ways we play Minecraft has completely changed.
Of course, mobs DO still spawn at night (until 20XX when a developer decides to throw THAT out too!) But in Caves, you will notice a VERY different picture.
Caves no longer need to be spammed with torches to stop mobs spawning - and they will have far fewer mobs than before. Maybe TOO few mobs. But it's a prototype, I'm sure Mojang will rebalance the mob spawning. Especially in the Lush Caves which have a natural light source that is (TOO) abundant.
Now, before I close out, I WILL say that as this is such a monumental change to core gameplay, it maybe SHOULD be optional. Even if it's on by default, there should be an option to have the light level of 7 rule still apply. They could even put in a slider, where the maximum light level of mob spawning, 0 by default, can be adjusted from 0 to 7.
For a while now, I've been aware that Mojang are getting bold with these updates. First came superseding Diamond. Then came doubling the cave depth. And now, simply tossing one of the most core elements of Minecraft survival - the need to light everything up! It clearly seems to me like Minecraft is in a very interesting transitional period, as we are now entering an age where design rules which were previously untouchable on grounds of "preserving the legacy", are now very much touchable.
Who knows what they will do next!
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