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Showing posts from July, 2021

Minecraft's Serious Lack Of Endgame Content

Minecraft has stood the test of time. There is no denying that. It has seen MASSIVE amounts of rejuvenation in the last few years. One of the reasons Minecraft has lasted so long is its open-ended nature. You are free to play the game however you want. Whether you prefer to go adventuring, building immense cities, or literally engineering an entire functioning computer with redstone, Minecraft allows you to do this to your heart's content. Minecraft is both a sandbox game, and a survival game. But somewhere along the line, the survival part has become... well... a bit stale. "I've Got It All And Done It All........ Now What?" There comes a point, and that point is rather too soon for most veteran players, where the game stops being about survival, and more about flexing. Once the player has maxed out their enchantments and tools, beaten all the bosses, and have obtained an Elytra, there really isn't much else to do. They are sitting on chests of potions, god apple...

Minecraft is well and truly no longer the same game anymore.

By design, Minecraft is, at its core, no longer the same game. The very core of Minecraft is shifting, moving swiftly away from Notch's original product, into an entirely new age. Features and mechanics that have existed as long as survival Minecraft are being casually uprooted. It's not the same game we all knew before. One change has made me realise this. And this change came yesterday. If you've been living under Smooth Basalt, a HUGE release of Minecraft dropped from the sky yesterday. In typical Mojang fashion, TOTALLY out of the blue. And while everyone was gawping at the enormously changed terrain, unexpected new biomes, and overall jankiness of this highly experimental snapshot, another change was made to the game. An absolutely fundamental change that, for the most part, was swallowed up by all the terrain changes. Hostile Mobs now only spawn in TOTAL DARKNESS. No more scouting your base with F3, checking every block of your base to make sure no blocks have that dr...

Are Potions... USELESS?

Potions were one of the biggest additions to Minecraft's full release, back in 2011. For a decade now, one of the most revered end-game items is the potion. The moment a player knows they are reaching the endgame is when they brew their first potion. But, are potions really all that? Usage of Potions in General In order to brew potions, a player must have successfully been in and out of a Nether Fortress, one of the game's rarer and tougher generated structures. The integral ingredient in potion-making is Blaze Powder, which can only be obtained from Blazes. Netherwart, the other key ingredient, is also only found in Nether Fortresses (and rarely Bastions). And then you need to memorise all the ingredients for the potions - each potion has an ingredient. There are several potions in Minecraft. They include: Speed, Slowness, Strength, Healing, Harming, Jump Boost, Regeneration, Fire Resistance, Water Breathing, Invisibility, Night Vision, Weakness, Poison, and Slow Falling.  The...

Would the Iceologer REALLY Have Been "Another Phantom"?

One of the most common arguments I saw against the Iceologer, both during the poll that we don't talk about, and now, is that the Iceologer would become "another Phantom". "Phantom 2.0". "The Phantom all over again". "As bad as the Phantom". "Don't make the same mistake as we did with the Phantom". I saw COUNTLESS comments along the lines of comparing the Iceologer to the "terrible Phantom" and how if Iceologer won the vote, it would become the joint worst mob in the game, tied with the Phantom. In this rant, I want to discuss to all you one people out there if this sentiment is true.  So, the very first thing I need to address is that I don't think the Phantom is a terrible mob. I think it's far from the worst mob in Minecraft. My very first rant was literally defending the Phantom. But my personal views aside, there is no doubt the Phantom is the mob the community loves to hate. No, we hate it so much that we...