Minecraft's Growing Problem With Passive Mobs
For the first time in years, I've been properly committed to a survival world. Me and a friend have been playing it a lot, and I can see an ever-growing problem in Minecraft with its passive mobs. And with at least three more passive mobs on the horizon for 1.17, and many more in the biome vote pipelines, I think this problem is only going to get worse with time. This has been an issue since about 2016. That's around when they started adding lots of random real-life animals for the sake of it. Other than the OG passive mobs like pigs, cows, chickens, horses and donkeys, most passive mobs in Minecraft don't really add much and feel like they're there for the sake of more mobs. The last real-life animal mob I'd consider truly useful was the Rabbit in 2014. It is also the last new animal mob to drop meat before Minecraft was sold to Microsoft and went all vegan. What's infuriating though is that they TRIED to give some of these mobs a use... but none of these uses ...